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| CustomLandmarkDiffuseFoggedMaterial (const TMaterialId materialId, const std::string &name, Shaders::PackedDiffuseFoggedShader &shader, const Lighting::GlobalLighting &lighting, const Lighting::GlobalFogging &fogging, Rendering::TextureMinifyType textureMinifyType, bool useAlternativeAmbient, bool textureRepeat) |
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void | SetState (Rendering::GLState &glState) const |
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void | SetStatePerRenderable (const Rendering::RenderableBase *renderableBase, Rendering::GLState &glState) const |
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void | SetLandmarkPostfix (const std::string &postfix) |
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void | SetDiffuseTexture (Rendering::AsyncTexturing::IAsyncTexture &textureId) |
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Rendering::AsyncTexturing::IAsyncTexture & | GetTextureId () const |
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| PackedFoggedMaterial (const TMaterialId materialId, const std::string &name, Shaders::PackedDiffuseFoggedShader &shader, const Lighting::GlobalLighting &lighting, const Lighting::GlobalFogging &fogging, Rendering::TextureMinifyType textureMinifyType, bool useAlternativeAmbient, bool textureRepeat) |
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bool | IsUsingAlternativeAmbient () const |
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void | UseAlternativeAmbient (bool useAlternativeAmbient) |
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const TMaterialId | GetId () const |
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const
Shaders::PackedDiffuseFoggedShader & | GetShader () const |
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const std::string & | GetName () const |
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Rendering::TextureMinifyType | GetTextureMinifyType () const |
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bool | GetTextureRepeat () const |
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void | SetState (Rendering::GLState &glState) const |
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void | SetStatePerRenderable (const Rendering::RenderableBase *renderableBase, Rendering::GLState &glState) const |
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The documentation for this class was generated from the following files: