Base class for mesh factories that create meshes from QuantizedMeshInfo objects. More...
#include <ReadMeshFactory.h>
Public Member Functions | |
ReadMeshFactory (Eegeo::Rendering::GlBufferPool &glBufferPool) | |
Protected Member Functions | |
Eegeo::Rendering::Mesh * | CreateMeshWithVertexLayout (const Eegeo::IO::ChunkedFileFormat::QuantizedMeshSetChunkReader::QuantizedMeshInfo &meshInfo, const void *pVertexData, const void *pIndexData, const std::string &debugName, const Eegeo::Rendering::VertexLayouts::VertexLayout &vertexLayout) |
Protected Member Functions inherited from Eegeo::NonCopyable | |
NonCopyable (const NonCopyable &)=delete | |
NonCopyable & | operator= (const NonCopyable &)=delete |
Base class for mesh factories that create meshes from QuantizedMeshInfo objects.