A collection of vertex attributes as consumed by a Shader. More...
#include <VertexAttribs.h>
Public Member Functions | |
void | AddElement (const VertexAttribElement &element) |
bool | UsesSemantic (const VertexSemanticId::IdValues semantic) const |
VertexSemanticFlags::FlagValues | GetSemanticFlags () const |
int | GetNumOfElements () const |
const VertexAttribElement & | GetElement (int elementIndex) const |
void | DetectShaderAttributes (GLuint programHandle) |
Additional Inherited Members | |
Protected Member Functions inherited from Eegeo::NonCopyable | |
NonCopyable (const NonCopyable &)=delete | |
NonCopyable & | operator= (const NonCopyable &)=delete |
A collection of vertex attributes as consumed by a Shader.