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void | SetVisible (const char *objectId, bool visible) const |
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void | AddMesh (const char *objectId) const |
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void | DeleteMesh (const char *objectId) const |
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Unity::UnpackedMesh * | AllocateUnpackedMesh (int vertexCount, bool hasUVs, bool hasUV2s, bool hasNormals, bool hasColours, int indexCount, const char *meshName, const char *materialName) const |
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void | UploadUnpackedMesh (const Unity::UnpackedMesh *mesh) const |
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void | RemoveUnpackedMesh (const char *meshId) const |
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The documentation for this class was generated from the following file: