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Eegeo::Unity::MeshCallbacks Class Reference

Public Member Functions

void SetVisible (const char *objectId, bool visible) const
 
void AddMesh (const char *objectId) const
 
void DeleteMesh (const char *objectId) const
 
Unity::UnpackedMeshAllocateUnpackedMesh (int vertexCount, bool hasUVs, bool hasUV2s, bool hasNormals, bool hasColours, int indexCount, const char *meshName, const char *materialName) const
 
void UploadUnpackedMesh (const Unity::UnpackedMesh *mesh) const
 
void RemoveUnpackedMesh (const char *meshId) const
 

The documentation for this class was generated from the following file: