Render lighting and fogging. More...
Classes | |
struct | GlobalFoggingUniformValues |
class | GlobalFogging |
class | GlobalLighting |
class | GlobalShadowing |
Enumerations | |
enum | LightDirectionType { LightDirectionType_Key = 0, LightDirectionType_Back, LightDirectionType_Fill, LightDirectionType_Ambient, LightDirectionType_MAX } |
Render lighting and fogging.