6 #include "InteriorRenderable.h"
10 #include "VectorMath.h"
11 #include "InteriorsStencilMirrorType.h"
26 const static std::string AreaHighlightPrefix;
39 const std::string& renderableId,
41 const float interiorTerrainHeight,
43 const std::string& interiorIdentifier);
47 virtual void SetDiffuseColor(
const v4& highlightColor);
49 v4 GetDiffuseColor()
const;
51 v4 GetCombinedColor()
const;
53 void SetHighlightBorderThickness(
const float highlightBorderThickness);
55 float GetHighlightBorderThickness()
const;
57 std::string GetHighlightId()
const;
63 float GetCombinedAlpha()
const;
64 bool IsInvisible()
const;
68 float m_highlightBorderThickness;