3 #include "InteriorFloorRenderable.h"
5 #include "UnityRenderStateAdaptor.h"
16 Rendering::LayerIds::Values layerId,
27 const std::string& renderableId,
29 const float interiorTerrainHeight,
31 const std::string& interiorIdentifier,
32 const std::string& meshName,
37 void SetModelTransform(
const m44& modelToLocalEcefTransform)
override;
39 void SetColor(
const v4& color)
override;
43 bool NeedsStencilMirrorDuplicates()
const override {
return false; }
49 const std::string m_meshName;