3 #include "InteriorHighlightRenderable.h"
4 #include "UnityRenderStateAdaptor.h"
15 Rendering::LayerIds::Values layerId,
26 const std::string& renderableId,
28 const float interiorTerrainHeight,
30 const std::string& interiorIdentifier,
31 const std::string& meshName,
36 void SetModelTransform(
const m44& modelToLocalEcefTransform)
override;
38 void SetDiffuseColor(
const v4& color)
override;
40 void SetColor(
const v4& color)
override;
46 void OnColorChanged();
49 const std::string m_meshName;