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| DebugPrimitiveRenderable (int vertexBufferSize, int indexBufferSize, Rendering::Materials::IMaterial *material, const Rendering::VertexLayouts::VertexBinding &vertexBinding) |
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void | AddVertexElement (const Rendering::VertexTypes::ColoredVertex &vertexToAdd) |
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void | AddIndexElement (const u16 &indexToAdd) |
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int | GetCurrentVertexElementCount () const |
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bool | ContainsMeshData () const |
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void | Render (Rendering::GLState &glState) const |
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| DebugRenderableBase (Rendering::Materials::IMaterial *material) |
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void | SetDepthTest (bool depthTest) |
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bool | GetDepthTest () const |
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| RenderableBase (const m44 &modelViewProjection, const dv3 &ecefPosition, const Rendering::Materials::IMaterial *pMaterial, const VertexLayouts::VertexBinding *pVertexBinding, const SortKey &sortKey) |
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| RenderableBase (LayerIds::Values layerId, const dv3 &ecefPosition, const Rendering::Materials::IMaterial *material, const VertexLayouts::VertexBinding &vertexBinding) |
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| RenderableBase (LayerIds::Values layerId, const dv3 &ecefPosition, const Rendering::Materials::IMaterial *material) |
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const SortKey | GetSortKey () const |
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void | SetLayer (LayerIds::Values layerId) |
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LayerIds::Values | GetLayer () const |
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void | SetUserDefined (u64 userDefined) |
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u64 | GetUserDefined () const |
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void | SetDepth (u64 depth) |
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u64 | GetDepth () const |
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virtual void | SetMaterial (const Rendering::Materials::IMaterial *pMaterial, Rendering::VertexLayouts::VertexBindingPool &vertexBindingPool) |
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const Materials::IMaterial * | GetMaterial () const |
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virtual bool | ShouldRender () const |
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void | SetEcefPosition (const dv3 &ecefPosition) |
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const dv3 & | GetEcefPosition () const |
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void | SetModelViewProjection (const m44 &modelViewProjection) |
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const m44 & | GetModelViewProjection () const |
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The documentation for this class was generated from the following files: