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| DebugRenderable (u32 *texture) |
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void | Draw (const Eegeo::v3 &cameraRelativeMeshPosition, const Camera::RenderCamera &renderCamera, Eegeo::Rendering::GLState &glState) |
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void | Build (std::vector< Eegeo::v3 > &verts, std::vector< Eegeo::v3 > &colors, std::vector< u16 > &indices, std::vector< Eegeo::v2 > &uvs, Eegeo::Rendering::GLState &glState) |
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void | Build (std::vector< Eegeo::v3 > &verts, std::vector< Eegeo::v4 > &colors, std::vector< u16 > &indices, std::vector< Eegeo::v2 > &uvs, Eegeo::Rendering::GLState &glState) |
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static void | DestroyShaderInstance () |
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The documentation for this class was generated from the following files: