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| IconRendererStateComponent (IconMaterialSetFactory &iconMaterialSetFactory, IconMaterialSetCache &iconMaterialSetCache) |
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void | SetIconSet (const IconSet *pIconSet) |
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void | SetDefaultState () |
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void | SetIconColor (const v4 &iconColor) |
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void | SetScale (float scale) |
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void | SetTransform (const v2 &translate, const v2 &rotate, const v2 &scale) |
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void | SetDepthTest (bool depthTest) |
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void | SetStencilTest (bool stencilTest) |
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void | SetStencilFunc (GLenum stencilFunc, int stencilRef, u32 stencilMask) |
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void | SetStencilMaskedStyle (bool enable, GLenum stencilFunc, const v4 &maskedIconColor) |
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void | SetRenderLayer (Rendering::LayerIds::Values layer, int subLayer) |
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void | SetAlpha (float alpha) |
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v2 | GetTranslate () const |
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v2 | GetRotate () const |
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v2 | GetScale () const |
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float | GetAlpha () const |
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Rendering::LayerIds::Values | GetLayer () const |
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int | GetSubLayer () const |
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bool | NeedsCachedStateUpdate () const |
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void | UpdateCachedState () |
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const IconSet * | GetIconSet () const |
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const IconDefinition & | GetIconDefinition (const IconDefinition::IdType &iconKey) const |
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const MaterialSet * | GetIconMaterialSet () const |
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const BatchedIconAppearance & | GetBatchedAppearance () const |
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The documentation for this class was generated from the following files: