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| PackedDiffuseTransitionMaterial (const TMaterialId materialId, const std::string &name, Shaders::PackedDiffuseTransitionShader &shader, const Lighting::GlobalLighting &lighting, const Lighting::GlobalFogging &fogging, AsyncTexturing::IAsyncTexture &fromTextureId, AsyncTexturing::IAsyncTexture &toTextureId, Rendering::TextureMinifyType textureMinifyType, bool useAlternativeAmbient, bool textureRepeat) |
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void | SetState (Rendering::GLState &glState) const |
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void | SetStatePerRenderable (const Rendering::RenderableBase *renderableBase, Rendering::GLState &glState) const |
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void | SetFromDiffuseTexture (AsyncTexturing::IAsyncTexture &textureId) |
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AsyncTexturing::IAsyncTexture & | GetFromTextureId () const |
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void | SetToDiffuseTexture (AsyncTexturing::IAsyncTexture &textureId) |
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AsyncTexturing::IAsyncTexture & | GetToTextureId () const |
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| PackedTransitionMaterial (const TMaterialId materialId, const std::string &name, Shaders::PackedDiffuseTransitionShader &shader, const Lighting::GlobalLighting &lighting, const Lighting::GlobalFogging &fogging, Rendering::TextureMinifyType textureMinifyType, bool useAlternativeAmbient, bool textureRepeat) |
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bool | IsUsingAlternativeAmbient () const |
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void | UseAlternativeAmbient (bool useAlternativeAmbient) |
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const TMaterialId | GetId () const |
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const Shader & | GetShader () const |
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const std::string & | GetName () const |
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void | SetLerpParam (float t) |
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float | GetLerpParam () const |
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void | SetState (Rendering::GLState &glState) const |
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void | SetStatePerRenderable (const Rendering::RenderableBase *renderableBase, Rendering::GLState &glState) const |
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The documentation for this class was generated from the following files: