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| WorldTextRenderer (TextRendererStateComponent *pTextRendererStateComponent, BatchedWorldTextRenderableCache *pBatchedWorldTextRenderableCache) |
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void | SetFontInstance (const Fonts::FontInstance *pFontInstance) |
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void | SetDefaultState () |
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void | SetTextSize (float pixelHeight) |
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void | SetGlyphColor (const v4 &color) |
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void | SetOutlineColor (const v4 &color) |
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void | SetHaloStyle (const v4 &color, float haloWidth, float haloHardness) |
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void | SetTransform (const v2 &translate, const v2 &rotate, const v2 &scale) |
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void | SetDepthTest (bool depthTest) |
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void | SetStencilTest (bool stencilTest) |
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void | SetStencilFunc (GLenum stencilFunc, int stencilRef, u32 stencilMask) |
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void | SetStencilMaskedStyle (bool enable, GLenum stencilFunc, const v4 &glyphColor, const v4 &haloColor) |
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void | SetRenderLayer (Rendering::LayerIds::Values layer, int subLayer) |
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void | SetAlpha (float alpha) |
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void | SetModelToWorldTransform (const m44 &transform) |
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void | DrawShapedGlyph (const ShapedGlyph &shapedGlyph) |
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void | DrawShapedGlyphs (const std::vector< Text::ShapedGlyph > &shapedGlyphs) |
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void | EnqueueRenderables (const Rendering::RenderContext &renderContext, Rendering::RenderQueue &renderQueue) |
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void | Finalize () |
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void | Upload () |
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void | Reset () |
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The documentation for this class was generated from the following files: