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void | OnIndoorMapEntered () const |
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void | OnIndoorMapExited () const |
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void | OnIndoorMapFloorChanged () const |
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void | OnIndoorMapEntityClicked (const int entityIdsCount, const char **entityIds) const |
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void | AddIndoorMapRenderable (const char *name, const char *interior, const UnityInteriorFloorRenderable &renderable) const |
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void | AddIndoorMapHighlightRenderable (const char *name, const char *interior, const UnityInteriorHighlightRenderable &renderable) const |
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void | AddInstancedIndoorMapRenderable (const char *meshId, const char *renderableId, const char *interior, const Eegeo::dv3 &originEcef, const int transformCount, const v3 *positionOffsets, const Quaternion *orientations, const UnityInstancedInteriorFloorRenderable &renderable, int indexOffset, bool ownsMesh) const |
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void | OnRenderableStateUpdated (const char *renderableId) const |
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void | OnHighlightRenderableStateUpdated (const char *renderableId) const |
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void | OnInstancedRenderableStateUpdated (const char *renderableId) const |
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void | SetMaterial (const char *objectID, const void *materialHandle) const |
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void | SetMaterialForInstancedRenderable (const char *objectID, const void *materialHandle) const |
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void * | CreateMaterial (const char *indoorMapName, const char *materialName, int stringCount, const char **stringKeys, const char **stringValues, int colorCount, const char **colorNames, const Eegeo::v4 *colorValues, int scalarCount, const char **scalarNames, const float *scalarValues, int booleanCount, const char **booleanNames, const int *booleanValues) const |
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void | DeleteMaterial (const void *materialHandle) const |
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