|
| SceneModelMeshRenderable (LayerIds::Values layerId, SceneModels::SceneModelMaterialResource &materialResource, const VertexLayouts::VertexBinding &vertexBinding, SceneModels::SceneModelMeshResource &meshResource, Eegeo::dv3 ecefPosition) |
|
virtual void | Render (Rendering::GLState &glState) const |
|
SceneModels::SceneModelMeshResource & | GetMeshResource () const |
|
virtual SceneModelRenderable * | Clone () |
|
| SceneModelRenderable (LayerIds::Values layerId, SceneModels::SceneModelMaterialResource &materialResource, const VertexLayouts::VertexBinding &vertexBinding, Eegeo::dv3 ecefPosition) |
|
| SceneModelRenderable (SceneModelRenderable &source) |
|
virtual void | UpdateMVP (const Rendering::RenderContext &renderContext, float environmentFlatteningScale) |
|
SceneModels::SceneModelMaterialResource & | GetMaterialResource () const |
|
void | SetMaterialResource (SceneModels::SceneModelMaterialResource &materialResource, VertexLayouts::VertexBindingPool &vertexBindingPool) |
|
void | SetWorldMat (const m44 &worldMat) |
|
void | SetUsesAlpha (bool usesAlpha) |
|
const float | GetAlpha () const |
|
void | SetAlpha (float alpha) |
|
const m44 & | GetInverseWorldMatrix () const |
|
const v3 & | GetCameraRelativeModelOrigin () const |
|
const
VertexLayouts::VertexBinding & | GetVertexBinding () const |
|
virtual void | SetMaterial (const Rendering::Materials::IMaterial *pMaterial, Rendering::VertexLayouts::VertexBindingPool &vertexBindingPool) |
|
virtual void | OnMaterialChanged (const Rendering::Materials::IMaterial *pMaterial, Rendering::VertexLayouts::VertexBindingPool &vertexBindingPool) |
|
| RenderableBase (const m44 &modelViewProjection, const dv3 &ecefPosition, const Rendering::Materials::IMaterial *pMaterial, const VertexLayouts::VertexBinding *pVertexBinding, const SortKey &sortKey) |
|
| RenderableBase (LayerIds::Values layerId, const dv3 &ecefPosition, const Rendering::Materials::IMaterial *material, const VertexLayouts::VertexBinding &vertexBinding) |
|
| RenderableBase (LayerIds::Values layerId, const dv3 &ecefPosition, const Rendering::Materials::IMaterial *material) |
|
const SortKey | GetSortKey () const |
|
void | SetLayer (LayerIds::Values layerId) |
|
LayerIds::Values | GetLayer () const |
|
void | SetUserDefined (u64 userDefined) |
|
u64 | GetUserDefined () const |
|
void | SetDepth (u64 depth) |
|
u64 | GetDepth () const |
|
const Materials::IMaterial * | GetMaterial () const |
|
virtual bool | ShouldRender () const |
|
void | SetEcefPosition (const dv3 &ecefPosition) |
|
const dv3 & | GetEcefPosition () const |
|
void | SetModelViewProjection (const m44 &modelViewProjection) |
|
const m44 & | GetModelViewProjection () const |
|