Shader for drawing alpha-blended, batched icons. More...
#include <BatchedIconShader.h>
Public Member Functions | |
const GLuint | GetDiffuseSamplerId () const |
void | SetMVP (const m44 &mvp) const |
void | SetColor (const v4 &color) const |
void | Use (Rendering::GLState &glState) const |
Public Member Functions inherited from Eegeo::Rendering::Shader | |
u32 | GetId () const |
GLuint | GetUniformLocation (const std::string &uniformName) const |
const VertexLayouts::VertexAttribs & | GetVertexAttributes () const |
Static Public Member Functions | |
static BatchedIconShader * | Create (const TShaderId shaderId) |
Protected Member Functions | |
BatchedIconShader (const TShaderId shaderId, const std::string &vertexShaderCode, const std::string &fragmentShaderCode) | |
Protected Member Functions inherited from Eegeo::Rendering::Shader | |
Shader (const TShaderId shaderId) | |
void | CompileProgram (const std::string &vertexShaderCode, const std::string &fragmentShaderCode) |
void | UseProgram (Rendering::GLState &glState) const |
void | SetUniformFloat (const float value, GLuint uniformLocation) const |
void | SetUniformM44 (const m44 &matrix, GLuint uniformLocation, bool transpose) const |
void | SetUniformV2 (const v2 &vec, GLuint uniformLocation) const |
void | SetUniformV3 (const v3 &vec, GLuint uniformLocation) const |
void | SetUniformV4 (const v4 &vec, GLuint uniformLocation) const |
void | SetUniformTextureSampler (Rendering::GLState &glState, GLuint samplerId, GLuint uniformLocation) const |
void | SetUniformBool (const bool value, GLuint uniformLocation) const |
void | SetUniformV4v (const v4 *vec, GLsizei count, GLuint uniformLocation) const |
Protected Member Functions inherited from Eegeo::NonCopyable | |
NonCopyable (const NonCopyable &)=delete | |
NonCopyable & | operator= (const NonCopyable &)=delete |
Additional Inherited Members | |
Protected Attributes inherited from Eegeo::Rendering::Shader | |
u32 | m_programHandle |
Shader for drawing alpha-blended, batched icons.