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| WaterMaterial2 (const TMaterialId materialId, const std::string &name, Shaders::WaterShader &shader, const Lighting::GlobalLighting &lighting, const Lighting::GlobalFogging &fogging, AsyncTexturing::IAsyncTexture &diffuseTextureId, AsyncTexturing::IAsyncTexture &normalMapTextureId, AsyncTexturing::IAsyncTexture &reflectionTextureId, Rendering::TextureMinifyType textureMinifyType, bool useAlternativeAmbient, bool textureRepeat, Eegeo::v2 animationScaleUV, Eegeo::v2 animationWrapUV, float envMapFadeoutAltitude) |
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bool | IsUsingAlternativeAmbient () const |
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void | UseAlternativeAmbient (bool useAlternativeAmbient) |
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const TMaterialId | GetId () const |
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const Shader & | GetShader () const |
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const std::string & | GetName () const |
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void | SetDiffuseTexture (AsyncTexturing::IAsyncTexture &textureId) |
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AsyncTexturing::IAsyncTexture & | GetDiffuseTextureId () const |
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void | SetNormalMapTexture (AsyncTexturing::IAsyncTexture &textureId) |
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AsyncTexturing::IAsyncTexture & | GetNormalMapTextureId () const |
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void | SetReflectionTexture (AsyncTexturing::IAsyncTexture *textureId) |
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AsyncTexturing::IAsyncTexture * | GetReflectionTextureId () const |
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void | UpdateMaterial (float deltaTime, const dv3 &ecefCameraPosition) |
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void | SetState (Rendering::GLState &glState) const |
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void | SetStatePerRenderable (const Rendering::RenderableBase *renderableBase, Rendering::GLState &glState) const |
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The documentation for this class was generated from the following files:
- platform/Rendering/Materials/WaterMaterial2.h
- platform/Rendering/Materials/WaterMaterial2.cpp