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| LightmappedRenderable (LayerIds::Values layerId, Materials::IMaterial *material, Rendering::Mesh *pMesh, Culling::CullingVolumeTree *pCullingVolumeTree, const VertexLayouts::VertexBinding &vertexBinding, Eegeo::dv3 ecefPosition, Eegeo::v4 positionBoundsMin, Eegeo::v4 positionBoundsMax, Eegeo::v2 uvBoundsMin, Eegeo::v2 uvBoundsMax, Rendering::AsyncTexturing::IAsyncTexture *pAsyncTexture) |
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TTextureId | GetLightmapTextureId () const |
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void | SetLightmapTexture (Rendering::AsyncTexturing::IAsyncTexture *pAsyncTexture) |
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| PackedRenderable (LayerIds::Values layerId, Materials::IMaterial *material, Rendering::Mesh *pMesh, Culling::CullingVolumeTree *pCullingVolumeTree, const VertexLayouts::VertexBinding &vertexBinding, Eegeo::dv3 ecefPosition, Eegeo::v4 positionBoundsMin, Eegeo::v4 positionBoundsMax, Eegeo::v2 uvBoundsMin, Eegeo::v2 uvBoundsMax) |
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virtual void | Update (const Rendering::RenderContext &renderContext, float environmentFlatteningScale) |
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const Eegeo::v2 & | GetUVBoundsMin () const |
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const Eegeo::v2 & | GetUVBoundsMax () const |
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const Eegeo::v4 & | GetPositionBoundsMin () const |
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const Eegeo::v4 & | GetPositionBoundsMax () const |
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const Eegeo::v3 & | GetCameraRelativeModelOrigin () const |
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| CulledMeshRenderable (LayerIds::Values layerId, Eegeo::dv3 ecefPosition, Materials::IMaterial *material, Rendering::Mesh *pMesh, Culling::CullingVolumeTree *pCullingVolumeTree, const Rendering::VertexLayouts::VertexBinding &vertexBinding) |
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| CulledMeshRenderable (LayerIds::Values layerId, Eegeo::dv3 ecefPosition, Materials::IMaterial *material, Rendering::Mesh *pMesh, const std::vector< Culling::CullingVolume > &cullingVolumes, const Rendering::VertexLayouts::VertexBinding &vertexBinding) |
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const bool | UpdateVisibility (const Rendering::RenderContext &renderContext, Culling::CullingVolumeVisibilityUpdater &visibilityUpdater, float environmentScale) |
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void | SetVisible () |
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void | SetInvisible () |
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const bool | HasVisibleElements () const |
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const std::vector
< Culling::IndexBufferRange > & | GetVisibleIndexRanges () const |
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virtual void | Render (Rendering::GLState &glState) const |
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Culling::CullingVolumeTree * | DeepCopyCullingVolumeTree () const |
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| MeshRenderable (LayerIds::Values layerId, Eegeo::dv3 ecefPosition, Materials::IMaterial *material, Rendering::Mesh *pMesh, const Rendering::VertexLayouts::VertexBinding &vertexBinding) |
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virtual void | OnMaterialChanged (const Rendering::Materials::IMaterial *pMaterial, Rendering::VertexLayouts::VertexBindingPool &vertexBindingPool) |
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Rendering::Mesh & | GetMesh () |
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const Rendering::Mesh & | GetMesh () const |
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| RenderableBase (const m44 &modelViewProjection, const dv3 &ecefPosition, const Rendering::Materials::IMaterial *pMaterial, const VertexLayouts::VertexBinding *pVertexBinding, const SortKey &sortKey) |
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| RenderableBase (LayerIds::Values layerId, const dv3 &ecefPosition, const Rendering::Materials::IMaterial *material, const VertexLayouts::VertexBinding &vertexBinding) |
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| RenderableBase (LayerIds::Values layerId, const dv3 &ecefPosition, const Rendering::Materials::IMaterial *material) |
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const SortKey | GetSortKey () const |
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void | SetLayer (LayerIds::Values layerId) |
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LayerIds::Values | GetLayer () const |
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void | SetUserDefined (u64 userDefined) |
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u64 | GetUserDefined () const |
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void | SetDepth (u64 depth) |
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u64 | GetDepth () const |
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virtual void | SetMaterial (const Rendering::Materials::IMaterial *pMaterial, Rendering::VertexLayouts::VertexBindingPool &vertexBindingPool) |
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const Materials::IMaterial * | GetMaterial () const |
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virtual bool | ShouldRender () const |
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void | SetEcefPosition (const dv3 &ecefPosition) |
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const dv3 & | GetEcefPosition () const |
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void | SetModelViewProjection (const m44 &modelViewProjection) |
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const m44 & | GetModelViewProjection () const |
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