Public Member Functions | |
UnityLandmarkRenderable (Rendering::LayerIds::Values layerId, Rendering::Materials::IMaterial *material, Rendering::Mesh *pMesh, Culling::CullingVolumeTree *pCullingVolumeTree, const Rendering::VertexLayouts::VertexBinding &vertexBinding, const dv3 &ecefPosition, const v4 &positionBoundsMin, const v4 &positionBoundsMax, const v2 &uvBoundsMin, const v2 &uvBoundsMax, const std::string &landmarkTextureName, const std::string &renderableName, const UnityCallbacks &unityCallbacks) | |
void | SetAlpha (float alpha) override |
void | ClearTextures () override |
Public Member Functions inherited from Eegeo::Rendering::Renderables::CustomLandmarkRenderable | |
CustomLandmarkRenderable (LayerIds::Values layerId, Materials::IMaterial *material, Rendering::Mesh *pMesh, Culling::CullingVolumeTree *pCullingVolumeTree, const VertexLayouts::VertexBinding &vertexBinding, Eegeo::dv3 ecefPosition, Eegeo::v4 positionBoundsMin, Eegeo::v4 positionBoundsMax, Eegeo::v2 uvBoundsMin, Eegeo::v2 uvBoundsMax, const std::string &landmarkTextureName, const std::string &renderableName) | |
const std::string & | GetLandmarkTextureName () const |
const std::string & | GetRenderableName () const |
void | RegisterTextureForState (const std::string &stateName, Rendering::AsyncTexturing::IAsyncTexture &asyncTexture) |
TTextureId | GetTextureForState (const std::string &stateName) const |
bool | ShouldRender () const |
const dv3 & | GetOriginalEcefPosition () const |
float | GetAlpha () const |
Public Member Functions inherited from Eegeo::Rendering::Renderables::PackedRenderable | |
PackedRenderable (LayerIds::Values layerId, Materials::IMaterial *material, Rendering::Mesh *pMesh, Culling::CullingVolumeTree *pCullingVolumeTree, const VertexLayouts::VertexBinding &vertexBinding, Eegeo::dv3 ecefPosition, Eegeo::v4 positionBoundsMin, Eegeo::v4 positionBoundsMax, Eegeo::v2 uvBoundsMin, Eegeo::v2 uvBoundsMax) | |
virtual void | Update (const Rendering::RenderContext &renderContext, float environmentFlatteningScale) |
const Eegeo::v2 & | GetUVBoundsMin () const |
const Eegeo::v2 & | GetUVBoundsMax () const |
const Eegeo::v4 & | GetPositionBoundsMin () const |
const Eegeo::v4 & | GetPositionBoundsMax () const |
const Eegeo::v3 & | GetCameraRelativeModelOrigin () const |
Public Member Functions inherited from Eegeo::Rendering::Renderables::CulledMeshRenderable | |
CulledMeshRenderable (LayerIds::Values layerId, Eegeo::dv3 ecefPosition, Materials::IMaterial *material, Rendering::Mesh *pMesh, Culling::CullingVolumeTree *pCullingVolumeTree, const Rendering::VertexLayouts::VertexBinding &vertexBinding) | |
CulledMeshRenderable (LayerIds::Values layerId, Eegeo::dv3 ecefPosition, Materials::IMaterial *material, Rendering::Mesh *pMesh, const std::vector< Culling::CullingVolume > &cullingVolumes, const Rendering::VertexLayouts::VertexBinding &vertexBinding) | |
const bool | UpdateVisibility (const Rendering::RenderContext &renderContext, Culling::CullingVolumeVisibilityUpdater &visibilityUpdater, float environmentScale) |
void | SetVisible () |
void | SetInvisible () |
const bool | HasVisibleElements () const |
const std::vector < Culling::IndexBufferRange > & | GetVisibleIndexRanges () const |
virtual void | Render (Rendering::GLState &glState) const |
Culling::CullingVolumeTree * | DeepCopyCullingVolumeTree () const |
Public Member Functions inherited from Eegeo::Rendering::Renderables::MeshRenderable | |
MeshRenderable (LayerIds::Values layerId, Eegeo::dv3 ecefPosition, Materials::IMaterial *material, Rendering::Mesh *pMesh, const Rendering::VertexLayouts::VertexBinding &vertexBinding) | |
virtual void | OnMaterialChanged (const Rendering::Materials::IMaterial *pMaterial, Rendering::VertexLayouts::VertexBindingPool &vertexBindingPool) |
Rendering::Mesh & | GetMesh () |
const Rendering::Mesh & | GetMesh () const |
Public Member Functions inherited from Eegeo::Rendering::RenderableBase | |
RenderableBase (const m44 &modelViewProjection, const dv3 &ecefPosition, const Rendering::Materials::IMaterial *pMaterial, const VertexLayouts::VertexBinding *pVertexBinding, const SortKey &sortKey) | |
RenderableBase (LayerIds::Values layerId, const dv3 &ecefPosition, const Rendering::Materials::IMaterial *material, const VertexLayouts::VertexBinding &vertexBinding) | |
RenderableBase (LayerIds::Values layerId, const dv3 &ecefPosition, const Rendering::Materials::IMaterial *material) | |
const SortKey | GetSortKey () const |
void | SetLayer (LayerIds::Values layerId) |
LayerIds::Values | GetLayer () const |
void | SetUserDefined (u64 userDefined) |
u64 | GetUserDefined () const |
void | SetDepth (u64 depth) |
u64 | GetDepth () const |
virtual void | SetMaterial (const Rendering::Materials::IMaterial *pMaterial, Rendering::VertexLayouts::VertexBindingPool &vertexBindingPool) |
const Materials::IMaterial * | GetMaterial () const |
void | SetEcefPosition (const dv3 &ecefPosition) |
const dv3 & | GetEcefPosition () const |
void | SetModelViewProjection (const m44 &modelViewProjection) |
const m44 & | GetModelViewProjection () const |
Additional Inherited Members | |
Protected Member Functions inherited from Eegeo::Rendering::Renderables::PackedRenderable | |
virtual void | UpdateCachedFlatteningTransform (float environmentFlatteningScale) |
Protected Attributes inherited from Eegeo::Rendering::Renderables::CustomLandmarkRenderable | |
const std::string | m_landmarkTextureName |
const std::string | m_renderableName |
std::map< std::string, Rendering::AsyncTexturing::IAsyncTexture * > | m_textureIdsByState |
float | m_alpha |
const dv3 | m_originalEcefPosition |